Featured image of post Unreal GAS Overview

Unreal GAS Overview

Based on lectures by Lee Geuk Woo and documents summarized by other developers.

For detailed and accurate information, please refer to the links above.

Series

Basic of GAS

Basic of Creating GAS Characters

Attributes and Gameplay Effects

  • Unreal GAS Character Attributes
  • Unreal GAS Gameplay Effects
  • Linking Attributes to UI in Unreal GAS

Utilization of GAS

  • Implementing Item Boxes in Unreal GAS
  • Implementing Area of Effect Skills in Unreal GAS

Gameplay Ability System

  • A framework that provides the functionality of actor abilities and interaction among actors through abilities.
  • Advantages
    • Flexibility, scalability: Easily applicable to a variety of complex game designs.
    • Modular system: Minimizes dependencies for each functionality.
    • Network support
    • Data-driven design
    • Completion: Games like Fortnite are already using it.
  • Disadvantages
    • Learning curve
    • Overhead in small-scale projects

Suitable for creating large-scale RPG and multiplayer games

Components

gas1.png

  • Gameplay Ability: Implementing character abilities based on cost and cooldown (optional).
  • Attributes: Manipulating actor characteristics.
  • Gameplay Effects: Changes in actor state based on ability activation.
  • Gameplay Tags: Assigning tags to actors.
  • Gameplay Cues: Visual effects.
  • Replication for all of the above.

gas1.png

GAS in Multiplayer Games

The GAS plugin supports client-side prediction, allowing the activation of abilities and effects without server permission.

  • Ability activation
  • Playing animation montages
  • Modifying attributes
  • Assigning gameplay tags
  • Executing gameplay cues
  • Manipulating movement through CharacterMovementComponent and RootMotionSource functions

Blueprint vs C++

GAS should be implemented using C++, but it is possible to implement GameplayAbilities and GameplayEffects using blueprints.